R/E Ranger
Howdy,
Just wanted to post the current build I'm using in the 4v4. It was inspired by something similar I saw on these forums, except with small changes.
Being that I'm new to ranger and inexperienced with elementalist, suggests are readily and hopefully excepted. I had a trial run with this earlier today, and it was absolutely fantastic. Squishes were taking upwards of 50-100 points of damage, and.. I can't quite remember what tanks were taking, but I remember squeeling with delight as I hit around 50 against a warrior.
Fire Magic: 9
Expertise: 12
Wilderness: 9
Marksmanship: 10
1. Dual Shot
2. Barbed Trap
3. Melandru's Arrows
4. Serpent's Quickness
5. Mark of Rodgort
6. Glyph of Lesser Energy
7. Conjure Flame
8. Res Signet
Basically, I throw up the 'Conjure Flame' while wielding a fire-stringed bow, find the soft target, normally enchanted, use melandru's arrow, use the glyph, drop mark on them, and then dual shot them as the opening shot.
A dual-shotted conjure flame + melandru is tasty. :d On top of that, the resulting bleeding + fire is a nice degen.
Barbed Trap is there because either (1) we'll have a monk in the party and the barbed trap is useful for when he's being chased. I simply announce I'm using it, the monk runs over, and everyone's happy--or (2) someone will wise up as to how much damage is being pumped out from the ranger and run over to me where the barbed trap will drop them and I can run away.
The serpent's quickness is there simply for a faster recharge time for both dual shot and barbed trap.
Right now, I -think- I could drop expertise to say, ten and move those points either into Wilderness Survival (for the longer-lasting SQ as well as higher damage) or into Fire Magic.
Thoughts? Suggestions?
.. huh. Big O is on.
What a weird anime, though very exciting.
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